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Guitar Hero (PS2)

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Guitar Hero Live's Guitar Hero TV to shut down, dramatically reducing the song catalog". Polygon. 6 June 2018 . Retrieved 22 September 2018. Gerstmann, Jeff (2005-11-01). "Guitar Hero for PlayStation 2 Review". GameSpot. Archived from the original on September 29, 2007 . Retrieved 2008-07-24. Guitar Hero Oral History Reveals Devs Thought The Guitar Controller Was Stupid". GameSpot . Retrieved 2023-05-06. Cacho, Gieson (2009-12-18). "Artistry, innovation key in the Top 15 video games of the decade". San Jose Mercury News . Retrieved 2009-12-23. Winkie, Luke (2018-07-24). "Meet the streamer making Guitar Hero cool again, one insanely hard song at a time". PC Gamer. Archived from the original on 2020-04-03 . Retrieved 2020-03-31.

The game and its sequels have created interest in young adults and children in learning how to play a real guitar, [38] and has been considered as a "cultural phenomenon" [39] [40] that has created a significant cultural impact. At the end of 2009, several journalists, including Wired, [41] G4TV, [42] CNN, [43] the San Jose Mercury News, [44] the Toronto Star, [45] Inc., [46] The Guardian, [47] and Advertising Age, [48] considered Guitar Hero to be one of the most influential products of the first decade of the 21st century, attributing it as the spark leading to the growth of the rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in conjunction with the Wii, for improving interactivity with gaming consoles. Guitar Hero was created from a partnership between RedOctane, then their own company that produced specialized video game controllers, and Harmonix, a music video game development company who had previously produced Frequency, Amplitude, and Karaoke Revolution. RedOctane was seeking to bring in a Guitar Freaks-like game, highly popular in Japan at the time, into Western markets, and approached Harmonix about helping them to develop a music game involving a guitar controller. Both companies agreed to it, and went on to produce Guitar Hero in 2005. [1] The title was highly successful, leading to the development of its successful sequel, Guitar Hero II, in 2006. While the original controllers for the first Guitar Hero game were designed by Ryan Lesser, Rob Kay, Greg LoPiccolo, and Alex Rigopulous of Harmonix and built by the Honeybee Corporation of China, subsequent iterations and future controllers were developed inhouse at RedOctane. [2] Sale to Activision and development by Neversoft (2006–2009) [ edit ] Guitar Hero' To Return This Fall With 'Guitar Hero Live' ". April 14, 2015 . Retrieved April 15, 2015. This video discusses general solutions to the overstrumming issue experienced in some guitars and involves disassembling your guitar.Changi, james (2013-02-11). "Axl Rose's Guitar Hero 3 Lawsuit Dismissed by Judge". The Escapist . Retrieved 2013-02-11. Ng, Shelley (2009-02-04). " 'Guitar Hero' Guiness [sic] Record. Broken By Texas Teen, Earns 965,364 Points". WPIX. Archived from the original on February 7, 2009 . Retrieved 2009-03-03.

Wireless instruments require specific receivers/dongles to connect and are not interchangeable. This means your GH3 guitar dongle will not work with your GHWT guitar, and your RB1 drum dongle will not work with your RB1 guitar, etc. Graft, Kris (2007-11-05). " Guitar Hero III May Fall Short of Demand". Edge. Archived from the original on 2012-09-08 . Retrieved 2007-11-06. Chris Chike Regains Guinness World Record Title for Guitar Hero". IGN. 2008-09-11. Archived from the original on 2012-07-31 . Retrieved 2009-01-19. Tolito, Stephan (2008-04-17). " 'Guitar Hero: Aerosmith' Lowdown - Why The Boston Band Is Getting Its Own Game". MTV Canada. Archived from the original on 2008-11-16 . Retrieved 2008-04-17. GameSpot's Best of 2005: Special Achievement Awards – Most Metal". GameSpot. Archived from the original on 2007-09-30 . Retrieved 2008-07-24.

Trivia

The Guitar Hero series has made a significant cultural impact, becoming a "cultural phenomenon". [43] [174] The series has helped to rekindle music education in children, influenced changes in both the video game and music industry, has found use in health and treatment of recovering patients, and has become part of the popular culture vernacular. Several journalists, including 1UP.com, [175] Wired, [176] G4TV, [177] the San Jose Mercury News, [178] Inc., [179] The Guardian, [180] and Advertising Age, [181] considered Guitar Hero to be one of the most influential products of the first decade of the 21st century, attributing it as the spark leading to the growth of the rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in conjunction with the Wii, for improving interactivity with gaming consoles. Guitar Hero has seen a revitalization in the form of a software clone called Clone Hero, as observed in 2020. [182] [183] [184] Legal and practical issues [ edit ] PlayStation 3 incompatibility [ edit ] Boyle, Christina (2009-02-04). "Danny Johnson of Texas breaks Guinness World Record for Guitar Hero". New York Daily News . Retrieved 2009-02-04.

a b "Guitar Hero (PS2: 2005)". Metacritic. Archived from the original on 2008-06-09 . Retrieved 2008-07-24. In fact, many retro video game fans still enjoy the PlayStation 2 thanks to emulators such as PCSX2, DamonPS2 or NSX2. Boom in music video games helps original artists". USA Today. Associated Press. 2008-12-20 . Retrieved 2008-12-29. Note: Visually similar to the Guitar Hero World Tour Drum Kit Receiver, but they are not interchangeable. a b c d e f g h i j k l m Simons, Iain (2007-09-27). Inside Game Design. Laurence King. pp. 69–79. ISBN 978-1-85669-532-9.The instructions will change slightly depending on which type of controller you’re using. Wired Controllers Miller, Kiri (2008-01-24). "Researching Guitar Hero: The Creation Of The Original". Game Set Watch. Archived from the original on 2008-05-13 . Retrieved 2008-08-21. Guitar Hero 5, the fifth main entry in the series, was confirmed in December 2008. [49] It was released on September 1, 2009, and includes 85 songs from 83 different artists. The game includes new game modes and features, including its 'Party Mode,' which gives players the ability to drop-in and out and change difficulties in the middle of a song. Artists including Johnny Cash, Matt Bellamy, Carlos Santana, Kurt Cobain and Shirley Manson appear as playable characters in the game. [50] a b c Kohler, Chris (2007-10-26). "Facing Competition, Guitar Hero III Cranks Gameplay to 11". Wired . Retrieved 2009-02-22. Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 2006. Archived from the original on May 2, 2008 . Retrieved 2008-07-24.

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